GAME OVERVIEW

GETTING STARTED

1) Choose a dealer / banker. Money is always paid to and from the bank, never between players. Lay the money off to the side so it doesn’t get mixed up with player winnings. Deal each player five cards. Place the remaining cards Portfolio side up (visible) in the middle of the table. This is the draw pile. Players pick up their cards but do not show their opponents. Start with the person to the right of the dealer.

2) Always daw two cards and play two cards on your turn.

Draw two, play two
Draw two, play two

...you get the picture.

GAMEPLAY VISUAL

YOUR OPPONENT’S PILE OF MONEY AND SET AREA

DRAW PILE

DISCARD PILE

* BTW: If you run out of Draw Pile cards before the game play ends, simply shuffle the Discard Pile cards and start a new Draw Pile.

WHAT IS A PLAY?

After a player draws two cards at the beginning of their turn, they must play two cards. Play options are as follows:

Option #1: Player plays (places) a card Portfolio side down (not visible) directly in front of them. This is where players build sets and is called the Set Area.

Option #2: Player plays (places) a card Portfolio side down (not visible) into the discard pile.


MORE ABOUT SETS AND ACTIONS CARDS

PORTFOLIO has three main set types, each of which is complete with three cards, except Bond B, which is complete with two cards

STATES and ASSETS

  • STATES and ASSETS are the only cards that can be picked up by the next player from the discard pile as a “draw.” In this case, the following rules apply:
  • a) If a player is discarding two cards, both of which are State cards, Asset cards, or a combinationof the two, the order in which they are discarded does not matter.
  • b) If a player is discarding two cards, only one of which is a State or Asset, the State or Asset card must be discarded second.
  • c) The following player(s) have the opportunity to draw the the State(s) or Assets(s) from the discard pile.
  • d) Once another card is discarded over the State or Asset card(s), those cards can no longer be taken from the discard pile.

1PROPERTY SETS

PROPERTY SETS each have one State card and two Asset cards. State cards hold no monetary value. Asset cards do. State cards must be played first to collect money on each State’s Asset card(s). You may place an Asset card in your Set Area as long as no opponent(s) have already played that Asset’s State card into their Set Area. However, you will not collect money for it since you haven’t played it’s State card. Once a State card is placed in your Set Area, opponents can not play that State’s Asset card into their Set Area. They must either continue to hold the Asset, or play it to the discard pile.

PORTFOLIO

If a player plays an Asset card into their Set area and someone else has already played the State card to which that Asset belongs into their Set Area, the first player to call out “Portfolio” will receive that Asset into their Set Area and will immediately collect the monetary value of that Asset card.

2STOCK SETS

STOCK SETS are completed with three Stock cards placed into the Set Area. Stocks are risky! They will either win or cost you money at the end of the game. After the first person to collect three sets (of any kind) ends the gameplay, players roll two dice for each card in their completed Stock set(s). If the sum of the roll is even, bank pays the player the total dollar equivalent multiplied by 10,000. If the sum is odd, player pays the bank the total dollar equivalent of the sum multiplied by 10,000. Note: If a fourth Stock card is drawn after three Stock cards have been played to one’s Set Area, a second Stock set can be started.

Bond A

Collect three Bond A cards to complete one set. Roll two dice at the end of the game for each card in the set. Collect the total dollar equivalent of the sum multiplied by 10,000.

3BOND SETS

BOND SETS work almost like Stocks, but always WIN players money at the end of the game. It’s a matter of how much. Players get more roles for a completed Bond A set than for a completed Bond B set.

Bond B

Collect three Bond A cards to complete one set. Roll two dice at the end of the game for each card in the set. Collect the total dollar equivalent of the sum multiplied by 10,000.

ACTION CARDS

ACTION CARDS keep the game interesting, thought-provoking, and fun! There are a variety of Action cards including Wild, Asset Increase, Denied, Market Crash, Property Action, Play Again, Reverse, and Swap cards. Play Action card for Set building progress, as well as to collect money for yourself, and cost opponent(s) money. Most Action cards are played to the discard pile. The only Action cards that can be played to the Set Area are Asset Wild and Bond Wild.

ASSET WILD A State card must be played before an Asset Wild can be played. If an opponent steals a State card from a set that has an Asset Wild card played, the Asset Wild card is immediately placed on the discard pile.

Asset wild cards cannot be stolen, traded, or negotiated.

BOND WILD A Bond A and/or Bond B card must be played before a Bond Wild can be played. Bond Action cards may not

stay in the Set Area without a Bond A or B card also in the Set. If an opponent steals a Bond Card leaving only the Bond Wild, the Bond Wild is immediately placed on the discard pile.

Bond Wild cards cannot be stolen, traded, or negotiated.